Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I don't know about others but I find the then 3 hour wait to talk to a trainer animal is just annoying.
On the note of the animal town timer all I would like is it to be similar to the lycan change form timer that decreases the higher your lycan skills, so maybe every animal form training level unlock you get drops 30 minutes off it. Training level unlock I mean the lvl 51 to 60 type unlocks, if you have done 6 of these then you should of proved your time as an animal.
This is a balance issue in that as an animal you get 200+ storage at animal town and have access to most of the biped storage as well (bookcase/casino/etc). He has more or less designed a cool down system where you can't easily cheat the inventory management. To be perfectly honest it would be fair if there were a 3 hour cooldown when changing from either animal or human for the appropriate npcs to talk to you. The current setup is not exactly fair to humans- not that I am not griping.
The problem with what you are suggesting is that anyone who has become a lvl 70 animal in the past suddenly gets the option to use extra storage on demand whenever they want.