Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I had a longer post in my head but [MENTION=4346]Celerity[/MENTION] already said most of it.
Let me just add a couple details about my previous comments. These GK runs usually have one person being carried or one person with a half set. That person is almost never the cause of death though. The rest are usually fully modded and geared level 70s. There is a ton of dps. There is a dedicated tank and a dedicated healer. We often, but not always, have fully-modded extra skin. On a typical run we try to pull as many mobs as we are able at once for the challenge of it. I totally expect and want people to need lots of healing and for people to die. We use various cc skills depending on who brought what...usually an aoe freeze, an aoe fear, sometimes a single fear or mezz, and a stun or two. All of it makes the fighting more fun. For myself, what I enjoy most as a healer ofc (pig/priest), is trying to keep people alive during these pulls, whether they are normal pulls of 2 or 3 elites, or crazy ones of 5 to 7 elites. It's the struggle to stay alive that makes it enjoyable. Crit spoils the struggle. As Celerity explained, you are just dead. No one gets a chance to heal you, you don't get a chance to run away or throw on some defense. We have this issue with both the infiltrators and the troopers.
As far as taunt goes I think it's in a really good place considering dps amounts. Accidentally stealing taunt would be less of an issue without crit because it's fun to try to survive after sometimes taking aggro.
[MENTION=4304]Ranperre[/MENTION] I have yet to run a GK with the updated cow version. Sounds fun!