Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Senior Member Oxlazr's Avatar
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    I mean, many games have mechanics to make dungeon content more challenging in general.

    In this case, I think earlier versions of WoW have a pretty good handle on things:

    Monsters X levels above you can perform crushing blows, likewise your attacks can glance (or be resisted more easily).

    The key thing to take from this is that tank builds would get a stat that reduced (and eventually nullified) the chance of a crushing blow happening.

    In simple terms, PG could have a tank-focused stat that reduced enemy critical strike chances - but I'm still iffy on the concept of monster critical hits in general as it leaves a lot of your success up to RNG - maybe critical hits are the real casino?

  2. #12
    Member HardRock's Avatar
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    I haven't played in Gk since the crit update. That being said, before the crit update I was able to solo an elite orc mob while not wearing any body or leg armor. It took a long time, and required some bacon but that told me that it really was too easy in there. I was using sword/psych to do this.

  3. #13
    Banned spider91301's Avatar
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    Going to be honest dont see alot of people going into gk as much as it used to happen before the update and that kinda says something add the fact that I managed to get a playshop in the first room in the serb keep and I am actually finding eggs in the city in serb keep then you have me in a mental fetal position this horrifies me because ether people are leaving or they just stopped caring and in which case we butt ***** for the most part even I dont touch gazkeep not worth the time make more money off doing other things that and when I ask no one wants to go
    Last edited by spider91301; 10-10-2018 at 09:41 PM.

  4. #14
    Member Ashreon's Avatar
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    All I can read is: Boohoo, I can't solo anymore or bring a full dps team to a high end dungeon.

    Have you ever considered.. Like. Having a tank with a proper tank setup and.. oh my lord a healer...? ... ?????
    Sorry. But eh. This was done for the better and allows more types of classes to shine than your average run of the mill DPS nuke it, dot it kill it team.

    Staff and Shield, combined, has enough mitigation to take a normal hit sitting at 200/200 to 40/40 health/armor not counting healers that could reduce this even further.. Probably as low as 20 for a hit to both health and armor with healer buffs on top.. on top of 2 oh shit complete immunities to physical and electricity/fire/ice which staff and shield has.

    There are ways to work around the critical hit, you just don't seem to want to adapt.
    Last edited by Ashreon; 10-18-2018 at 12:04 AM.

  5. #15
    Junior Member Taei's Avatar
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    Quote Originally Posted by Ashreon View Post
    All I can read is: Boohoo, I can't solo anymore or bring a full dps team to a high end dungeon.

    Have you ever considered.. Like. Having a tank with a proper tank setup and.. oh my lord a healer...? ... ?????
    Sorry. But eh. This was done for the better and allows more types of classes to shine than your average run of the mill DPS nuke it, dot it kill it team.

    Staff and Shield, combined, has enough mitigation to take a normal hit sitting at 200/200 to 40/40 health/armor not counting healers that could reduce this even further.. Probably as low as 20 for a hit to both health and armor with healer buffs on top.. on top of 2 oh shit complete immunities to physical and electricity/fire/ice which staff and shield has.

    There are ways to work around the critical hit, you just don't seem to want to adapt.
    Clearly you haven't been doing any higher level content

  6. #16
    Member Ashreon's Avatar
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    Quote Originally Posted by Taei View Post
    Clearly you haven't been doing any higher level content
    Clearly, you have not been in any of the groups I have tanked for in GK, so instead of spouting nonsense I suggest you adapt.
    In fact crits have been a non-issue, to the point in which I get complimented for the pulling, tanking and that crits didn't seem to affect me much. I wonder why. Oh wait, yes. I adapted.



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