Skill idea – Voracity: the ability to eat parts of your enemy in combat, at the cost of metabolism and power.
- Voracity meaning: Some people eat a little and others eat a lot. The ones who eat an extreme amount have the quality of voracity — basically, it means overeating. Sometimes this word refers to literally eating too much, and other times it refers to the desire to overeat. Anyone might eat a couple of hot dogs, but only someone with voracity could eat ten or eleven in one sitting. At the root of voracity is the Latin word vorare, which means "to devour." - source - https://www.vocabulary.com/dictionary/voracity
alternative name – “vorare” or “gluttony” (though gluttony feels a little to demonic for a player skill unless it’s taught by a demon/gorgon)
- Idea description: instead always looking at the remaining power one would have to also check their metabolism. It would be a way to make metabolism more relevant and make a skill that would be more difficult to manage because, the abilities would cost both power and metabolism. The skill would mainly be a debuff and Survival-Utility Skill the way I thought about it.
Change to level-up stat bonuses: Instead of gaining buff to power in a level up gain more health and sometimes “+X metabolism regeneration (in-combat)” and “+X metabolism” both only when combat skill is active. this way it would make the skill more accessible without always being forced to eat the highest-level meal for the metabolism regeneration, at the same time limiting the power supply from the skill force the player to be more strategic about their usage of abilities or have a high-level power resupply ability or two.
• Sketch example of skill – “Voracity”: A skill that grants abilities to eat your enemy in combat: Nothing can quench your hunger, no matter how much you eat. Even your very soul hungers for more, just another bite. Nothing eatable will escape you, dead or alive.
Examples to Abilities:
- eat part of enemy leg (deal X damage and debuffs the enemy’s evasion and/or running speed):
flavor text: you eat a part of the meal- *enemy’s* leg so it won’t escape.
- eat part of enemy arm (deal X damage and debuffs the enemy’s accuracy and/or physical damage):
flavor text: your food is moving too much and it’s in the way of you eating it, so you eat the moving part in an attempt of stopping it in preventing you from eating it.
- eat part of enemy stomach (deal X damage and gives the enemy X trauma damage overtime):
flavor text: you’re so hungry but your stomach can’t keep up with all the food. Maybe another stomach will help?
- eat part of enemy (deal X damage and heal yourself a small amount over time):
flavor text: so hungry that it doesn’t matter what you eat. *not that you cared especially to begin with*.
- test taste (deal X damage but causes target to flee for x seconds and boost future eating attack):
flavor text: the enemy look so delicious. Does it taste as good as it looks?
- soul hunger (restore X Metabolism but lose X health and/or power):
flavor text: you’re feeling an endless hunger in your soul, taping you of your life force.
- Food daydreaming (gain X Metabolism and armor but lose X power):
flavor text: *Food is so tasty*. daydreaming about food have made you more voracius, and made you prepared to eat but maybe it’s not the best thing to use your power on in the middle of a fight, or is it?
- Combat cooking (deal X damage and taunt enemy +x):
flavor text: prepare a humble and simple, home cooked, meal during combat using the parts you can collect from your, still breathing, enemies.
Requirements examples:
- Metabolism above – X
- Beast Metabolism above – level X
- Gourmand above – level X
- Survival Instincts above – level X
Examples for Skills to get/give bonus levels:
- Gourmand
- Survival Instincts
- Cooking
- Butchering
- Beast Metabolism
- Alcohol Tolerance
- Iocaine Resistance
- Holistic wellness
- Animal forms: lycanthropy, Deer, Pig, Cow, spider, Giant Bat and Rabbit