Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
This is going to be Super handy for new areas as long as it shows the possible storage NPCs as well. If that does then when you go to new regions like Kur you could know there are random camps out there that could store things much easier.
Ain't going to happen, it would detract from the whole... Exploration .
This is just storage bookcase 2.0. Instead of it being in one place, it is now on each and every NPC and you can see all the storage you have _unlocked_ on any given storage NPC .
As it's showing each NPC in the zone and what kinds of things they store, one more tiny thing would boost this to awesome... a count of the free slots available on that NPC.
As it's showing each NPC in the zone and what kinds of things they store, one more tiny thing would boost this to awesome... a count of the free slots available on that NPC.
Ohh I like that idea. Would save useless investigative clicking on completely full storages.