Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The only quality of life improvement over the bookshelf I see is that Joeh now takes anything.
I still don't understand why town storage can't be a chest that increases in size with favour from town citizens ie NPCs, kick the bookshelf into touch and replace it with a chest located at a logical location, most places it could beside either where guild chests are or Hulon's.
Still going to live in serb the new player hub in the casino town cant make me want to leave I have storage playershops and a workorder board for newbies to make cash because I'm to lazy to farm for low level mats like potatos this changes nothing inless they nerf serb storage wise and get rid of the other 2 things I mentioned I dont see anyone else leaving ether
This just gives me something to do and explore and after that back to hibernation till Halloween
This is going to be Super handy for new areas as long as it shows the possible storage NPCs as well. If that does then when you go to new regions like Kur you could know there are random camps out there that could store things much easier.
This is going to be Super handy for new areas as long as it shows the possible storage NPCs as well. If that does then when you go to new regions like Kur you could know there are random camps out there that could store things much easier.
Now that would be a nice help, allows the game rather than wiki to tell players what is out there. Those that don't wish to have their hand held can go and find them with associated catches like finding Red in humanoid form, and those that are happy with some hand holding can /wiki for those they can't locate.
That is going to be one of the best inventory updates Ive seen for a while. For those moments of oh you want to go do a dungeon run? Just one hour while I sort all of my inventory so I have appropriate room will be a thing of the past.