Amutasa the Carpentry trainer or why consistancy is important.
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The intent is that you must learn the earlier levels of anything numbered (Ability #5 requires knowing Ability #4 ), and similarly for any recipes with clear level steps ("Decent" is a prerequisite for "Nice" recipes). When you find a case where that doesn't happen, it's just a data bug, please report it in game!
(And yes, we've gone back and forth on the pros and cons of this during development, which is where lots of the data problems came from: different iterations of ideas. There are some quality-of-life benefits to letting you learn recipes out of order, but ultimately I decided that the negatives far outweigh the positives. For a long time I was trying to find a way to hybridize it: to let you learn the low-level recipes out of order, but then start having requirements at 50 or 60. That change is too abrupt and unintuitive, though, as this thread shows! So now all recipes should have their earlier versions as a prerequisite.)