Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
We're exploring the causes of server latency (when the server is slow to respond to interactions with NPCs or entities). That's probably the most serious kind of "lag" because it means the whole area you're in will be experiencing the same lag. However it's not immediately obvious what's going wrong. It seems that a particular "thing" people are doing is causing much higher impact than usual, and it only happens under high loads. It could be something like the poetry podium, or the player work-order board, or perhaps player shops, or... well, lots of other things.
I may end up creating a debug build of the server with lots of logging enabled, and run that for a day or two to see if we can track it down. That will mean worse performance in the short term but hopefully will let us find and fix the culprit.
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The chance of dropping items based on your active skills is exactly the same as pre-patch. The chance of it being exactly mapped to your two skills (and not generics or randomly-picked skills) is only like 65-75% or so, and always has been, so we often get reports that it's broken after each game update. But it's just random, so give it a bit of time to average out some!
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RE: panthers - we haven't altered spawn density or anything like that since the update. Spawners have random spawn profiles, so sometimes there will be more or fewer panthers than at other times. It should average out to a fairly high number of panthers in general.