Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I guess the first step would be to incentivize having a group in the first place, for example making a way for "AoE" spells to be switched to "Group" spells.
Perhaps BC could actually have a stronger heal health / heal armor spell than the one currently there (as 100 health really isn't doing that many people a favor in the 10 meters around you). Then instead of affect those around you on the ground, it can affect all group members in a very large range. Stuff like this would actually give someone the distinct role of healer while also encouraging them to be in an actually "Group," and not just fighting side by side.