Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'm going to leave PG for some time because of these reasons:
Primary:
30$ is like 15% of my monthly income. As you can see I don't earn a lot so it's a hard decision for me.
Secondary:
1. PG is not going to have a nice economy (and I primarily play a crafter). Developers have no grasp how to make an in-game economy interesting. In PG crafting is only worth to have to make own stuff. Yep, I have browsed all developers' posts about the economy.
2. Vampires are not implemented and are not mentioned as a goal. Sad.
It doesn't mean I think the game is poor. In fact it's great and really enjoyable to play. Despite huge percentage of time that a crafter needs to spend to manage inventory
I will gladly hopefully rejoin later.
Wish you:
1. developers: good grasp how to make the game better
2. players: joy. A lot!!!