Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'd like to toss out a thank-you for this update. Although it is less convenient, it has been something that has been nagging at me for a while. It was an odd thing that you could teleport die to reset your position, and get to where you wanted to go at a MUCH faster pace. I'm all for mobility, and love having things that make it easier to move around, but this reminded me a lot of the change in runescape moving from teleportation, to loadstones. It made the game easier, but it took a lot from the aesthetic feeling of immersion. I believe this will aid immersion and help add a little more journey to your.. journey.