Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
This thread is to posit some ideas about events that will promote grouping primarily in level 60 content for the purpose of helping level transmutation. The idea is that some players who have done the content so much that it is now stale or find the idea of doing the content not worth their time might be encouraged to do it with some incentivizing.
Event Idea #1
Increased Rare Chance drop rate and Transmutation EXP bonus for all level 60 Content.
Event Idea #2
Increased Nice Phlogiston yield rate and Transmutation EXP Bonus from Level 60 Items
Event Idea #3
Temporary Special Event Merchant that will trade level 60 items for level 70 items and other assorted trade skill related items.
If anyone has some ideas that are constructive to this topic feel free to share them.