Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The naming convention both goes out of the columns and is hard to follow. I really don't see the usefulness of this change. It's just a big visual mess of names and numbers which give a high chance of misclick. (And I haven't even learned the new skills yet!)
Worse, if you're trying to balance between any of the cusps, you're kinda sunk for pocket space. And if this follows the pattern of WoW's stepped ingredients, what you'll end up with is players in the middle won't be able to get the prisms/midrange supplies they need because no one will be saving/producing them. Gaps will begin to form that leveling players will have trouble leaping without heavy help from friends.