Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Looting while solo doesn't take terribly long. Right click, two-three clicks, no thinking, done. Sort loot later, or take a minute if you're full up to drop junk. Mushrooms takes a bit longer if you're mining, but not much. I guess I should point out I'm using an AOE build, so that shaves some time off. I am happy to hear the upper-level dungeons take a bit longer, but not as long as, say, a 6-hour EQ Plane of Hate/Fear raid.