Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Can you please tell me, why you have made many crafting skills (like Augmentation) with many sub-skills instead of using just 2 to 3 skills in the skill tree.
To explain: the Weapon Augmentation has
3 Decompose skills, 3 extract & 3 undo… the hole skill tree could be only 3 skills and let the system decide the result.
This system is used in all (many) crafting skills you have. Why is that? Does it fulfill a purpose?
Thank you.
(Note: I love the game. I just don’t understand some inefficient ways of doing things…)