Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I benefited from group dungeon runs a lot from mid to high levels, especially in terms of gear. Labs->GK was an obvious progression. Now that my guild (and general) population has started to decline a bit I have gotten more interested in crafting. This means quite a bit of solo grinding as no one rightly wants to group up to farm consumables. I don't think either option is better, but I did find the cooperative play immediately rewarding. In the end I hope that active players will naturally group up into guilds, or just in-game friends to help each other, and that includes both receiving and giving assistance even when it is not 100% necessary. The grind could be alleviated--especially in quieter times--with more resource pooling, but I don't think mucking with loot mechanics in reaction to population is the answer.