Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I haven't been much of a market person but my husband seems to enjoy that more than the game itself, just like you I did reduce his profits by undercutting and doing direct sales though xD
I do like auction house in other games especially the convenience of it as Tagamogi said. But you are someone who did that "profesionally" in other games, you like reselling and playing the AH minigame and even you don't think it's suitable for P:G because, yep, it is a community driven game and I doubt that's going to change.
Side note-I only used fire dust as example, I am aware it's easy to farm etc but it's easy for higher levels. Baby fire mages still need it for research and I wouldn't like to see new players dropping it because they can't afford artificially gonflated prices.