Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I understand the need of limited storage from a gameplay perspective but my time in FF14 where it is a constant hassle has really soured me on it. So I'm not even going to get into that, but one thing Final Fantasy 14 did do was a command called /isearch which would just search all your various retainers, armory tabs, and armoire all at once telling you where something was.
Since this game seems like it's going to have a lot of disconnected storage chests I think this would be a nice QoL addition and it really made FF14's storage issues less miserable. I'm just assuming this is feasible since FF14 seems to quote technical limitations for almost every problem yet managed to implement this. Though the underlying guts of how each games inventory is designed may be different.