Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
"So, if you kept rerolling the first mod, a random mod sequence might look like: A > C > E > G > A > E > D > F > C > G > H ...
If I follow Khaylara's decription correctly, she is instead seeing: A > C > A > D > A > D > A > C > A > C > A > C > A > D..."
That's the most accurate description. I underlined part of Tagamogi's post because it is not a matter of narrowing pool and not having mods available. If I get only mods I want on an item with 1 exception and I try to reroll that exception, what happens is what the quote says. Still plenty mods to roll from but the rerolling keeps bouncing between the same 2-3 useless ones.
I just want it to be understood-I am rerolling a chestpiece mods while having other few chestpieces in my backpack so I can clearly see what mods are available. I repeat, it's not a matter of mods not being available it's the fact that some mods seems stuck in a loop. Crap mods only get rerolled into other 1-2 crap mods and nice mods follow the same pattern.