Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
How do you have the buttons on the Orbweaver laid out?
I use the Orbweaver in conjunction with a Naga Hex for most games that do not need a large range of skills (and therefore buttons) to be used at all times. They can function on their own, but I set them up to work together. I swap mice as required with games and set them up accordingly.
I use the mouse (especially right mouse button) and movement keys together. I seldom use the A and D keys (by themselves) to move my character left or right. I find movement more fluid and quicker using the two together.
Primary Keys are used for high use skills. Attacks, stuns/quick debuffs, short buffs, heals etc. Instant Skills, minimal cooldown. I use the E key as a "use" key in games.
Secondary Keys are used for potions, mounts, special "sometimes" abilities, skills that are used occasionally or to do something useful. I can map long buffs and debuffs to this as required. Long cooldown skills can be useful here. I sometimes use the R key as a "use" key in games. In PG i cycle items/npc's with R and use with F.
Sundry Keys are for such things as Maps, quest lists, skills trees, mail, crafting etc. In PG #1 is Auto Run.
The Constant Keys are there because they are the most important in terms of muscle memory and used very frequently. PTT and Alt+Tab is a life saver. Shift and Control are mapped using the Primary Keys if required giving me a set of 18 primary keys if needed. This allows me to forgo the 12 button mouse altogether. I find them somewhat cumbersome.
In PG top bottom bar is no modifier, bottom bottom bar is Shift, side bar is Control + Primary/Secondary Keys as required.