Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
It seems no one has mentioned yet that most if not all melee skills offer superior taunt, making a party with a melee and a ranged character quite possibly stronger than 2 melee or 2 ranged.
I might be wrong though, i just started this game.
Well i wouldnt say "most". Form what i know only melee skills that have taunt are unarmed, shield, cow, deer and staff.
Well i dont play ranged skills (sometime i use mentalism, but thats about it), so i can really say if they are indeed stronger than melee. All i know is that most range players who i met seems to have higher damage than me (wolf/unarmed), Granted my build is not pure dps, and good part of my damag comes in Dots, but still i think i can agree that ranged specs have higher damage.
That beign said , i cant still 2-shot Onkara rakkies whit some buffs.
If melee have any advantege, i think it would be surivability - tough you dont need much defense if you can kill everything so fast it dont ahve time to deal any significant damage