Adding to this because it was brought up: Not being able to see the actual combo that the recipe results in is very annoying, given the rigid nature of them, if they're not listed somewhere (like on the wiki, which is partial right now), you're kinda shooting blind.

Effects I'd like to see in some manner for Calligraphy (as I'm afraid I'm not too familiar with Meditation):

  1. Flashing Strike - An AoE effect. Being able to use this in Undead-infested areas would make it useful without being overbearing elsewhere.
  2. Parry / Riposte - Another AoE. This already exists on both gear and a current combo for Parry. I'd like to see the effect moved exclusively to Calligraphy. It's very powerful because it's essentially a 2-fer-1, as Riposte can be used in place of Parry during combos. This becomes the de-facto choice for AoE rage control.
  3. Hacking Blade - Two for this ability. One making it an AoE, to bleed down multiple enemies at a time, the other a stronger single-target bleed, reinforcing the identity of this ability as the king of damage over time for sword.
  4. Heart Piercer - An effect that causes the target to "bleed" out a portion of their rage over a period of time would be neat. I've always seen this ability as the answer to high rage on a single target, while Riposte, Parry, and Precision Pierce were good for killing time in between (though Parry/Riposte certainly outpace it heavily right now).
  5. Some sort of Taunt increase effect. +X% taunting for a few seconds after completing the combo would make it an interesting choice for people that wish to seek after tanking with Sword+______
  6. Guaranteed knockback effect on completion of combo. This makes knocking a target backwards completely voluntary, allowing the player to intentionally break the combo if they choose to do so without locking them into the effect.


Obviously, these are just examples of the sort of thing I'd like to see. Weather or not they are good for the game's health or not is up for debate, but hopefully they get the idea across. Barring the first few recipes, none of the effects should really be "useless", only situational. We can afford to have fewer calligraphy recipes in total if the method of leveling up the skill isn't tied to the number of times you complete the recipe, and instead to the performing of combos in combat.