Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
My problem was when I was trying to get mats and I'd have a MOB almost down, a higher level would float in, kill it, and take the stuff. I could not care less about the xp but I need the mats because I am very crafting focused. I would say something to them, and they were like , 'you got xp, stfu". NOT THE POINT A'HOLE. So higher levels could just steamroll lowbies trying to get mats.
Hmmm... I thought previously whoever did the most damage got the loot - I could be wrong.
I did notice that today's hotfix implemented "fix corpse-closing" and "loot expiration timer" from my original post. I still think that "first tagged" is the wrong way to go - you should have heard all the complaints about this in chat today during Kur Druid event.