Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'll be burned at the stake for suggesting it, but I think maps should be removed entirely, and MAYBE added on as a very high level and tedious skill. They pull you out of the world and remove immersion and interaction.
Go ahead, flame on!
Sure. Because every time I click on a spawn and my character gets flipped around, and the landmarks down't load, that will surely increase my enjoyment of the game. Because in the real world I never take a compass reading or look at a far-away landmark and just head straight towards it?