Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



User Tag List

Results 1 to 10 of 27

Threaded View

  1. #18
    Member ShubiMaja's Avatar
    Join Date
    Dec 2016
    Posts
    50
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Following the many suggestions for a grid layout in gardening, I've created a mockup to demonstrate the idea

    https://jsfiddle.net/6yexyfqu/27/

    uses this fomula

    Code:
    var snapInt2Grid = function(/*number*/ int, /*number*/ gridSize) {
    	var remainder = int % gridSize;
            return int - remainder;
    }

    A nice thing about a modulo (%) based formula, is that you don't have to do distance checking between plants. Since all plants are snapped to the same grid, you just check to see if an entity is in the exact same spot that you are about to place the plant.

    Though considering how the engine works, doing distance detection for entities in a certain radius might be easier to implement than looping through an array of entities manually.
    Last edited by ShubiMaja; 02-23-2017 at 04:44 PM.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •