Hi. I would like to suggest removing locks on elite monsters. A few days ago I got accused in public of being a griefer simply because I attacked an elite, while being in a group, that a solo player wanted to attack. I even got a guide pm me and asking me if I could work with others in a public world with limited resources. The thing is, I was already in a group, the guy wasn't saying anything and didn't even move when he was attacked by a monster so I thought he was afk anyway. And despite being in a group I'm the only one who got shamed and contacted by a moderator.
Keep in mind that I'm not naming the guy and not even blaming him. I often solo and get my elites "stolen" by groups so I understand the frustration.
This wouldn't have happened and there would have been no drama if the elite wasn't locked after someone did damage. This is especially frustrating in Druid events since I feel like I'm competing with other players instead of cooperating with them and I often see new druids complaining that they didn't get any reward. It's even more frustrating when you have a melee build and ranged players keep attacking the monster I'm running to. If the goal is to make sure elites are balanced against 6 players and to discourage more than a single group to attack the same elite, I'm not sure it's working, because last time I did the casino asassination, we were two groups tagging along together. People didn't care about the loot they just wanted to get their quest done.
I honestly don't believe that locking an elite to the group who damaged it first brings anything good to the game. Others mmos give you the loot as long as you did something and it's even already the case for world bosses so I don't see why it should be different for elites. It only brings frustration and give an advantage to ranged and mobile builds who can "tag" an elite first.