Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    Senior Member Deldaron's Avatar
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    Season's End: Summer Solstice 2021

    Season's End

    The Summer Solstice is just around the corner and you know what that means! Another edition of Season's End will arrive Sunday June 20th! Season's End is a death xp event where 20 unique deaths are provided in the Fae Realm. The event will run 1 hour and 15 minutes this time around and transportation to FR will be provided. For information from the previous event see: https://forum.projectgorgon.com/show...ght=season%27s

    What: a death xp event offering 20 unique player deaths
    When: Sunday, June 20th 2pm-3:15pm server time
    Where: Fae Realm (portal will be opened from Serbule)
    Requirements: ritualistically fast (come hungry) and de-robe (remove all gear - storage provided).

    Instructions:

    Season's End will occur in 3 rounds - the first round lasting 20 minutes and each successive round lasting 5 minutes longer than the previous. There will be four death stations around the Fae-Dasculan Ruins, each manned by two volunteers and 1 pvp punch will be up at each station. Each volunteer will offer a specific death for rounds 1 and 2 and for round 3 each station (pair of volunteers) offer a single death. Participants should use the ink provided to lower their health to near dead prior to approaching the volunteer unless the death is from delayed/DoT dmg. The one case of delayed death is BigMog station 1 round 1

    If you plan to participate in the event, it is highly recommended that you begin a ritual fast 1 hour (+ your gourmand level divided by 2 minutes) prior to the event so you are not fighting natural health regen. Upon arrival to the Fae Realm, there will be dispensers with basic ink - should the dispensers run out, you can hop into Winter Nexus through the portal on the East side of town and purchase some from Fazzi. We also ask that upon arrival you remove all gear you have equipped; there will be a storage crate at the respawn point when the event begins and additional crates deployed just behind Raina (see "you" on the layout below) throughout the event.

    Additionally, we ask that all participants join the custom channel SeasonsEnd (type /join SeasonsEnd) - in an attempt to keep the airways clear for the rest of the community we will be giving instruction through this channel. Deldaron will be acting MC of this event and will be available to answer any questions.

    In town we ask that only volunteers kill other players - volunteers will be identifiable by their head candles. We are hoping to keep this structured to avoid confusion and ask that you don't show up with a head candle and don't attack players in the confines of town. If you wish to take advantage of the PvP punch in Fae Realm, but do not need the deaths provided, the area north of the garden will be designated as "Free Play" where you can battle each other at will using the PvP punch by Raina.


    Backstory:
    On a cold Winter day after an evening of local poetry and bourbon, Deldaron was loudly complaining about the weather and whining about how he wished Spring would come sooner. The mischievous Malechna heard his friend’s woes and said "why don't you make it come sooner?". Deldaron, already quite simple and at this point dangerously intoxicated scoffed, "hah, how would one 'make spring come sooner'". Malechna responded, wryly, "Don't you know? If you kill enough winter court fairies Winter will lose its hold over the seasons and Spring will have to come". Within seconds, Deldaron grabbed his trusty club and rushed out the door of Fainor's Inn to the nearest mushroom circle - headed for the Fae Realm. He spent the next few days mercilessly bludgeoning any winter court he could find, returning to town only to unload gear and trophies. On the third day of his conquest, while he was depositing a rather large sum of Fae skulls into storage, Bendith nervously asked Deldaron why he was so bent on killing winter fae. Upon hearing his explanation, Bendith burst into laughter and explained that Malechna was clearly pulling one over on Deldaron.

    Furious, Deldaron summoned Malechna to the Fae Realm and challenged him to a duel. The two battled, but neither could gain the advantage. Eventually they both collapsed from exhaustion just before bursting into laughter at how ridiculous the situation had become. They returned to town to enjoy drink and food and decided they would do this again. Now, at each Equinox and Solstice, they gather for punch, merriment, and combat in the lands of the Fae to celebrate Season's End.

    Flow and deaths offered

    The event will flow in three rounds. Round 1 will be 20 minutes, round 2 is 25 minutes, and round 3 lasts for 30. During rounds 1 and 2 each volunteer will offer a unique death. During round three each station will offer a single death, that is both volunteers will offer the same death (this is to account for high CD skills). Delayed deaths are in red - for all other deaths you should lower your health before approaching the volunteers. Some deaths are AoE deaths so if you have already received the death from one stations volunteer it is best to keep your distance when collecting the second volunteer's death.

    There may be some down time in the first round but this is to give people time to find all 4 stations. Rounds 2 and 3 can accommodate up to 50 players. If you have all of your deaths feel free to play music/dance or enjoy the Free Play zone. If we get a low turn out, we may shorten rounds. The organ displacement deaths will likely be offered again in the fall so don't worry if you don't get all 3 deaths from this spell.

    Layout:


    Round 1 (2:00-2:20):
    Station 1:
    BigMog: Discomfort - 1000xp DoT
    Malechna: Kicked to death - 50xp

    Station 2:
    Pirnari: Killed by cattle - 100xp
    Keyes: Poisoned weapon - 200xp

    Station 3:
    Melekurion: Scolded by the Goddess of Hope - 50xp
    Leviatia: Bashed with a shield - 50xp

    Station 4:
    Lilleen: Hit with a Shovel - 50xp
    Isaewulfl: Stabbed with a knife - 50xp

    Round 2 (2:20-2:45):
    Station 1:
    BigMog: Filleted - 50xp
    Malechna: Headbutted to death - 50xp

    Station 2:
    Pirnari: Deadly Gas - 50xp AOE
    Keyes: Panic-attack while ensnared - 50xp

    Station 3:
    Melekurion: Staked through the heart - 100xp
    Leviatia: Crossbowed - 50xp

    Station 4:
    Lilleen: Mind shattered by a burst of incredible pain - 50xp
    Isaewulfl: Caught a thrown knife in the chest - 50xp AOE sometimes

    Round 3 (2:45-3:15):
    Station 1:
    BigMog + Malechna: Innards teleported (there are 3 variants of this) - 50xp

    Station 2:
    Pirnari+ Keyes: Innards teleported (there are 3 variants of this) - 50xp

    Station 3:
    Melekurion + Leviatia: Rebuked by the Goddess of Warmth -50xp

    Station 4:
    Lilleen + Isaewulfl: Forgot how to breathe - 50xp
    Last edited by Deldaron; 06-15-2021 at 08:30 AM.



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