Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
While you have a lot of neat ideas, I'm not a fan of all the boosts for doing things in your house, such as bonuses to crafting or mushroom farming. It's one thing to be able to purchase working stations so you can craft stuff at the convenience of your home, but by making it better to do stuff at home you're making it so nobody will want to craft outside of their house anymore. It can actually turn into an annoying inconvenience, because instead of crafting stuff wherever they happen to be people will be pressured to travel to their house to craft things all the time. It will definitely make the world feel less alive when everyone is being goaded into their home for boosts rather than just crafting wherever it's convenient.