Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I can't figure some of the rules about been an animal and use some of the claws special attacks from unarmed skill line. For some reason, seems animal get the short end of the stick from both parts.
Rule 1, animals weapons doesn't count for prerequisites of skills. Ok, so if you wear a fire stave, you can't use fire magic, because you still have claws. Ok, gotcha.
Rule 2, to use unarmed attacks you need a free hand (this means having NOTHING at all aka 1 less item in your build) or having an unarmed weapon (katar/claw) or be an animal with claws.
So, now the weirdness start. As wolf wearing a katar/shield i CAN'T use any of the claws attacks (god forbid i have 4 pawns or since im an animal i should be considered i'm always have "free hands" as per rule 1) or i cant use any of the "one free hand skills" (again if weapons doesn't count as animal i should be at least considered to have my hands free)
In short, i cant figure any sense in what seems really arbritary rules for unarmed + animal.