Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Just a small suggestion that I think may help the overall community:
Create an NPC "Doctor" - perhaps in the Casino - that can cure broken bones. This will happen either as a fee per broken bone or as a cure-all. Either way, in order to make sure players still rely on one another, I would suggest some kind of cast debuff that dramatically reduces total attack power for some time (I imagine an hour or so).
There's nothing truly wrong with the current system, and it does help the community, but at least for me, I become hesitant to cure someone when they have a large number of broken bones. It's not just about the resources but also the time taken to cure the player.
Honestly, it's not a big deal either way, but I figured I'd share this, seeing as two out of the four daily dungeons contain ogres.