Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #35
    Member Roekai's Avatar
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    I would add it because "Currently, the builds that can kill a mob in under 10 seconds (i.e. with 3 or 4 attacks) whether in a group or solo - to minimise rage hits /extreme regeneration rates - offer high success /survivability. Until this alters, player build strategy will not change. Damage output will be prioritised." -Poulter (Note: He uses level 80 max crafted gold with augments and fully modded gear. He also builds Accuracy into his spec. He currently runs with UA /Psy, Fire /Druid and Hammer /Druid.)

    And, as I have pointed out before, because "[The Game Developer] has employed various techniques to change [this specific] behavior." -Poulter

    And, since the "Problem with evasion is that it has a much higher impact on bursty type builds than on sutaine dones" (-Cr00cy), I believe it would be an "actually pretty tame" (-Citan) way to make sure that there is "the motivation to make that armor or those builds" (-You) so that "People play all kinds of builds" instead of "Burst with tankiness. Burst with healing. Burst with utility."

    edit: Furthermore, "I don't want everyone to be in hard core mode but I wouldn't mind some sort of weakness after being killed. I mean a little incentive to not die a lot is all" (-Drivendawn)
    Last edited by Roekai; 06-11-2020 at 08:07 PM.



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