Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Hello all, i would like to know what led Jewelry crafting learning pattern to be the way it is.
We got Fae, Necromancy and Priest flavored Jewelry but only one of these Priest jewelry is locked behind skill/levels requirements to be able to craft this item, Priest is a permanent skill.
Now I'm investing enormous amount of resources and feel like I'm getting short changed compare to other people.
Any reason Fae Jewelry is not tied to race only or why Necromancy jewelry isn't restricted to skill/levels requirement just like Priest?
Any way the Priest requirements could be lifted?