Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'll counter what the guy above me said and add that I feel like tacking on 'this might not be the game for you' isnt a valid response. I think anyone who comes to PG expects a more retro styled MMORPG. But there is stuff in this game that I believe just purposely forces you to timesink. Grinds are fine when they feel meaningful, which the game does alright at. Maybe they should feel more rewarding in all honesty.
I don't think valid means what you seem to think it means. The fact that it is my honest opinion and that I am a paying customer by definition defines my opinion as valid. The response from the game's creator seems to suggest a similar perspective.
You suggest that things should feel more rewarding? How so?