Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Also any update on the animation system? What about place holder models being replaced?
For fun, any suggestions that have been made that you are entertaining on implementing or considering implementing in some fashion or another?
Anything fun or interesting you can share with us? What about current difficult areas in game design? What's giving you the biggest headache right now?
Will we see any big UI fixes, quality of life fixes, in the next big content update?
Are you excited about unity 2020 changes? I heard they were implementing more engine changes to support online multiplayer game development.
Would love to hear from you Citan and what's going on behind the scene! Thanks.