In-game investing; taking a mechanism from simulation games.
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
In-game investing; taking a mechanism from simulation games.
I’m posting this because it’s probably a half baked idea and I’m looking for input to beef it up, or totally nuke it.
Other simulation games have this system where you buy stuff, and turn that stuff into money. Like a more blunt version of tradeskills in PG. Think of monopoly. You are putting money on hold while buying property to then earn a return on the investment. This is something MMOs essentially don’t touch because they can’t. I think PG can. I’m going to talk about how, pros, cons, and the effect.
Hulon is everyone’s favorite banker, so he is the NPC as the example. Once soul mates with Hulon, what if he allowed you to buy 1 “stock ticket” or whatever for 55k, when his weekly pool is 60k, and he will buy-back that ticket for his full weekly pool price. The instant cash is essentially no risk and some reward. The flaw is an instant 5k a week to not use Hulon as a vendor.
Improved version: What if players could only buy one “stock ticket” if the vendor’s money was totally kicked. This changes everything because it essentially forces a week wait time to get the system started. Once it gets started, it promotes players to NOT sell to their favorite vendor, and keep track when he has cash again. The idea behind this is, Hulon has been buying so much trash from players, he takes a loan from you, his soulmate.
Pros to this idea: It pushes the high end player to shovel his items into the player economy vs using the same NPCs. It promotes the low activity players to login for a weekly money chore, which forces them to see what updates have been happening.
Cons: It arguably rewards minimal play-activity for a council rewards.
Thoughts? is this a recipe for inflation, or a good system to tie-up players money?