I have not leveled necro but If you talk to Avid he will say it was not the best class decision. Avid has a lot of play time with Necro and I respect him as a player. I have no quarrel with Mirromorka/Pazzuzzra except that I have been falsely accused of trolling (and again by Coglin). As far as I know Mirro is a good upstanding player as well.

One day Pazz comes up to me and says, " I can do 40k damage to Lethargy Puck in 7 seconds". We very breifly spoke but Pazz pulled out his archers and showed me that he was able to get his pets up to 495% damage boost in town. I was told this build uses zero darkness damage to achieve high damage. The other bit of information I was told was that this build has a very long cooldown on the order of 50 seconds. Against enemies who are not puck the build supposedly does 20k damage in 7 seconds.

I suspect this was due to how multiplication of abilities works currently (which will very likely change next patch).

Build reverse engineering speculation:

1. Mirro may or may not be using a rat pick hammer which changes many of the hammer abilties to pierce. (my guess is not for puck).
2. This mod is probably being used : Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds. This mod may see use to boost archer skeletons.


It is quite possible this was a complete fabrication; but I have every reason to suspect it was true. I asked to see a build on Gorgon Explorer to see exactly what powers were being used. Maybe this is how Citan imagined necro being used and was quietly laughing because everyone else was "doing it wrong". I asked this player to make a post on the forum to tell other necros about their build because there are a lot of wrong/bad idea suggestions on how to play necro. Personally I would love to see many people playing necro instead of another fire mage. Regardless of those thoughts I asked the player involved to make a post and tell people how they could play necro instead. The reply I got was : No, I don't want to see my build get nerfed.

I kinda laughed at this because I know what kind of tools existed in text games as well as some of the early MMO games. There are GM tools where you can see what people did in a combat log. Look at the transfer chest logs for a guild and you will get an idea of what I mean. In short Mirro's build is not a mystery to Citan. But Mirro is apparently willing to make a thread that says : necro works just fine - but I am not welling to tell you how to make it work.

Is this tread trolling or some sort of revenge reply? No. It is my recount of the event. The purpose is to hopefully help any aspiring necromancers who may be struggling. One of the things I really enjoy doing is finding people who are struggling and push them into a really good spot in the game. Take a level 50 player who feels weak and get them aug/trans. Make them a set of armor (maybe maximized) that they farmed the mats for. Take them through dungeons to get some of the harder mats like winterprize. And the end result is a player who becomes very strong in the process; a level 50 max enchanted gear set is more than enough to contribute real damage in a dungeon like gazluk keep. The extra mod slots from a well rolled set usually make up for the difference in level 70 modifiers. And in the process you usually make some nice friends (not because you dragged them to victory but more of the time you spent with them along the way).

I cannot think of a single thing I have done to troll Mirro. There may be a languge barrier looking at the writing of the post Citan just closed.



On a game design level there is a problem with this build and other builds that do super spike damage. Front loaded damage is always better than damage over time. In the case of a level 80 boss it is obvious because if your group can deal 20% damage and your build can dish out the remaining 80% then that boss becomes trivial. Everquest had this issue with the manaburn ability.

Once upon a time there were old world dragons that took 30+ people to slay. And then one day wizards had the ability to spend all their mana at once. So groups of 4-6 wizards went around and killed bosses that were on a week spawn timer. That loot was never meant to be so easily gained by 4-6 players instead of 40-60 players. You can imagine the problem of arranging 40-60 players vs getting 6 wizards together. In short manaburn was changed so that you could only manaburn the dragon once and time had to pass before you could do it again.


Am I vengefully seeking another player's build to be nerfed? No. But with that in mind I do not think it is not good game design for one player to do 2k, 1k,1k, 1k with their abilities while another character clicks the correct sequence and does 20k damage. You may or may not be familiar with Professor Cat who either came up with or uses a similar build with the druid nuke. This type of build needs to get deleted from the game in my opinion. How silly would it be if you had two or three people using an alternate gear set to just delete an open world boss in 7 seconds? This is a boss designed to be engaged by a full level 80 group in good gear. It would be just as bad if a single level 80 character were able to kite the boss around for several minutes and slay it without ever being hit. How much fun would it be if we had level 100 and bosses like Lethargy puck were always farmed by people in an alternate "one hit kill set"? It is my opinion you cannot have "honest builds" along side "janky meme spike damge" builds.

To summarize this post: Dear necros - there may actually be a viable build hidden in this game. Talk to Pazz/Mirro and ask nicely to see if those secrets will be shared with you.