Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I've been playing for several months, and have created 2 characters, a human Fire/Staff, and an Elf Sword/Knife who has become a Druid/knife. My Fire guy has no way to increase run speed, except to use the Alchemy potions Bleeding Speed and Agonizing speed. They are nice, but don't last very long and if I used them as often as I wanted to, I'd be spending a lot of time making them. My Druid currently has Hunter's Stride 2, which is a tad faster then no speed boost at all. Even when I have it active, players will go streaking by and leave me in their dust. The current event is a constant speed boost about like the Bleeding Speed potion. Not great, but certainly better than no boost at all. ~~ What I would love to see is a system where all character's run speed would increase by player level, perhaps a permanent speed increase at every 5 levels, or 10 levels. The more I play, the more getting places seems to take forever.