Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I get it the game going through beta and such changes going to happen and that's fine. Now to kill a creature i could manage let's say 2-3 hits, now i need 5 maybe 6, that means my power consumption is through the roof, i don't think i'm the only one going through this and if you lower all the abilities damage than lowering the cost of the abilities is only logical choice and it's something the Devs must look into. The new theme from this update ....nothing better standing powerless already used up Dig Deep and waiting on the refresh to activate....fudge i'm dead again for the hump-th time.