Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I was referred to Project Gorgon by a friend that used to play a russian MMO that was heavily focused on realistic difficulty. She was painstakingly building a road in that MMO by digging up gravel and moving it one small cartload at a time, then smoothing the dirt (again, with a shovel), and laying down the gravel. Many happy months of gameplay there. (If you're like her and love to role-play carrying gravel. Steam tells me she's probably working on a different dozen Project Gorgon skills by now!)
How about something in that spirit here? Designate a few of the common paths between major areas as player-maintainable roads? (Gain a bit of civic pride, and effectiveness is based on your gradually improving ability to cut stone, craft mortar, and lay stone!) Consume resources to keep roads up and passers-by get a small boost to movement speed? And more frequent travelers accelerate the rate of road degradation? Maybe walking on better roads could make you stay a bit cleaner, too?