Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Let's get a general discussion going on possible ways the player economy for foods could get a kick start.
My thought would be if someone was industrious enough and wanted to get to the daily quest dungeon and plant a couple item vendor boxes in the first room with food for sale. This might be a decent way to get groups together faster if you could just run in grab food and hit the dungeon right away. That might also work for snacks and bacon, potions, you get the idea.
Anyone else have any suggestions or things that work for them right now in mid to high level foods?