Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
This is a suggestion to add on to the Druid events we currently have. Copied from the old forums.
Druids have a "life" asset that needs protecting. Giant tree, giant flower, giant weed, whatever. The invasions are moved to a zone with this asset or each zone has an asset that needs protecting. Asset needs to be away from town and avoidable by non-druids in case they are doing their own thing and don't want to take part in the event. The assets have "health" and during an invasion the mobs attack the assets. The druid's goal is to protect the asset from getting damage. If the asset has 100% health, druid get a buff. If the asset has 80% health, the buff is not as good etc... If the asset is 5% health maybe druids get teleported to the asset( :lol: ) to do something about it. Asset can't be healed but regens over time. This encourages druids to take part in the events. Moves them away from areas of traffic so non-druids can avoid them