Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Now that I have read a bit on the intentions and direction, it makes more sense why this system is set the way it is.
I love the idea of keeping more of a focus with the vendor, not opening the market to the mercy of simple price competitions.
I am just truly grateful for a searchable data base, you said it so well
"if you want to buy something right away, first you have to browse 100 player shops" is FAR too difficult and irritating. I'm okay with there being a little friction when shopping, but not anywhere near that much. So this vendor-stall-search feature is a step in that direction, and we'll evolve the game as needed, until we find a good balance of buyer convenience and shopkeeper control.