Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I love the game but here are a couple issues / suggestions:
The target icon that shows up in the bottom right part of the screen can we move that? if so I haven't figured out how. we need to be able to do something with it. Its half hidden most of the time and just in a clunky location.
Dots, fun with staying in combat with dots on you, or dots on a dead mob. this needs to be fixed.
looting issues, I had to hotkey the target next non-combatant because looting can be such a pain. Really its the targeting, trying to click on anything (like watering veggies for gardening) can give you an aneurysm.
I also feel the social panel for grouping really could improve to a more seamless UI for people that plan to play more full time healers. name and stats (icons) in a more tight knight package. period.