Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Make Endurance skill give following bonuses every 10 levels.
+10 body heat
+5 breath
+5 Dehydration
Or every 25 levels:
+20 body heat
+10 breath
+10 dehydration
+1 Movement speed
Because as of now, I don't feel rewarded when I max out a skill. Also, would be nice to add Run/Acrobatics, whatever skill, that will increase your movement speed.
Also, if you kill the mutated toes, nerf the movement speed of the cows too.
Other option is to make ALL gear have useful bonuses by default that scale with lvl. As in higher lvl item = higher bonuses. That is +movement speed on all boots/shoes, +body heat on all pieces, etc.
Best case scenario would be to add all of it. That way I will feel rewarded with 70 endurance and 60-70 level items.
Are... you sure that you are on the right forum? Or even the right game? I would fully expect this on a League of Legends forum or something similar. But this is a project that throws back to Old School MMOs, they have base skills that players grind up through use, they have quirky NPCs, they have long Dungeons that sometimes pound your face in, they have meh Graphics(comparatively), they have intricate loot tables where a loot drop can yield that .1% drop and give you the perfect item that you want or a White Spatha worth 25g....
What they don't do however is give clear direction, make it easy, give consultation prizes, give amazing "real time" combat mechanics, give instant gratification....
Grobyddonot, I'm not sure what you expected out of a thread like this, but I don't think that we will see much coming out of it unless you can offer reasonable suggestions, some of those 'broken' mechanics are what make the game what it is. And then, if you trully have that much trouble with the way that PG is being made maybe this isn't the game for you? We enjoy it, a great many people enjoy it from what a general audience perspective. No we probably won't be breaking any records, but meh, that would be great but that isn't really what the aim is. Try to enjoy the game for what it is trying to be not what contemporaries offer as competition, thats crazy cause.... we arn't trying to be like them!