Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Could fix Serbule through lore and an in-game player event.
1. Host one-time druid event.
2. Monsters overrun Serbule and destroy the town (like Lion's Arch in GW2).
3. Vendors that we have already earned favor with, fear for their safety of the constant attacks and move on to Hogans Keep/ Kur/ Rahu.
4. To help fight the invasion and save Serbule, Yetta agrees to teach Weather Witching to all those that wish to fight.
5. Host event where players gather resources to rebuild town/ gain favor/ gain civic pride/
6. Insert the new building art assets in Serbule.
7. The rebuilt town is now smaller and less desirable for veterans but good enough for the newbies.
8. The old vendors we've earned favor with can be found in other locations to help spread the load.