I tried downloading the entire client in full to both machines. The desktop seems to work fine (I have not tested extensively, things simply looks normal at first glance in Serb), but the laptop has the same problem it had before with the expanding black area on the character selection screen. I made a quick video documenting the problem and put it on YouTube:
The log had a few interesting entries after logging in. This was not using the on-board Geforce 940m, rather the integrated Intel graphics. I was not able to successfully launch the game using the Bumblebee multi-GPU control utility by running the launcher through "optirun". The command is
Code:
optirun path/to/gorgon/launcher
This launches the program on the discrete GPU which is what I was doing to run the game proper on the graphics card, but the launcher just disappears and the GPU turns off from lack of activity.
Here is ~/.config/unity3d/Elder Game/Project Gorgon/Player.log:
Code:
Desktop is 1920 x 1080 @ 59 Hz
New context 0x3507da0 created with attributes:
Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: creating device client; threaded=1
Renderer: llvmpipe (LLVM 5.0, 256 bits)
Vendor: VMware, Inc.
Version: 3.3 (Core Profile) Mesa 17.2.5
GLES: 0
GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB
_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compr
ession_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 55606688
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
Loading /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/UnityEngine.CrashLog.dll (this message is harmless)
Loading /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
Loading /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
- Completed reload, in 0.022 seconds
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/chris/.local/share/ProjectGorgon/LinuxPlayer/ProjectGorgon_Data/Managed/System.dll (this message is harmless)
OnLevelWasLoaded was found on SpawnManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
OnLevelWasLoaded was found on InjectionDetector
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
OnLevelWasLoaded was found on UnderwaterCamera
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
OnLevelWasLoaded was found on ObscuredCheatingDetector
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
OnLevelWasLoaded was found on SpeedHackDetector
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
OnLevelWasLoaded was found on WallHackDetector
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
New context 0x42dc620 created with attributes:
Default vsync count 1
requesting resize 1280 x 768
requesting fullscreen 1280 x 768 at 0 Hz
Setting up downscaled viewport at 1280 x 768
Desktop is 1920 x 1080 @ 59 Hz
UnloadTime: 1.688000 ms
Loading preferences from /home/chris/.config/unity3d/Elder Game/Project Gorgon/GorgonConfig.txt
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Applying special settings:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Rendertex' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Bark Rendertex' - Pass '' has no vertex shader
UnloadTime: 3.303000 ms
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 55784.
Total: 68.569000 ms (FindLiveObjects: 3.257000 ms CreateObjectMapping: 3.000000 ms MarkObjects: 62.190998 ms DeleteObjects: 0.119000 ms)
OS: Linux 4.13 Debian testing 64bit : Unix 4.13.0.1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Graphics Device: llvmpipe (LLVM 5.0, 256 bits)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Mem: 11915 system, 512 gfx
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
New Network State: Connecting... (Unconnected -> Connecting)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
requesting resize 1280 x 768
requesting fullscreen 1280 x 768 at 0 Hz
Setting up downscaled viewport at 1280 x 768
Desktop is 1920 x 1080 @ 59 Hz
Parsed http://client.projectgorgon.com/fileversion.txt's contents of "292". File version is now 292
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Downloading config file http://client.projectgorgon.com/clientconfig.json?ts=636491395383931660
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Connect succeeded!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
EVENT(Ok): connected, url=s0.projectgorgon.com, port=9002
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
New Network State: Connected (Connecting -> ConnectedButNotLoggedIn)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Parsed http://client.projectgorgon.com/clientconfig.json?ts=636491395385848830's contents. File version is now 292
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Factories are initialized!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
EVENT(Ok): factoriesInitialized
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
New Network State: Logging In... (ConnectedButNotLoggedIn -> LoggingIn)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
New Network State: Connected (LoggingIn -> ConnectedButNotLoggedIn)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
New Network State: Logging In... (ConnectedButNotLoggedIn -> LoggingIn)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
New Network State: Logged In, waiting for character list (LoggingIn -> LoggedInButNoCharacters)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
New Network State: Received characters... waiting to pick character (LoggedInButNoCharacters -> GotCharacters)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LOADING LEVEL ChooseCharacter
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.141000 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 7f8118e91700 -> priority: 1
Thread -> id: 7f810959c700 -> priority: 1
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 55427.
Total: 73.913002 ms (FindLiveObjects: 3.963000 ms CreateObjectMapping: 3.779000 ms MarkObjects: 65.984001 ms DeleteObjects: 0.185000 ms)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.895000 ms
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 57168.
Total: 89.785004 ms (FindLiveObjects: 4.140000 ms CreateObjectMapping: 3.948000 ms MarkObjects: 79.164993 ms DeleteObjects: 2.532000 ms)
ReadProc ending!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Let me know if there are any specific files or info that might be useful.
Thanks.