Edit: Let's call this particular early version "done" -- if you haven't yet played with the new UI, please don't bother downloading this version. Your first impressions are important, and we'd like for those first impressions to be unhindered by some of the more egregious bugs in this particular build!
A new build will be ready next weekend, and we'll ask for your help again then.
(If you've already downloaded this build and are still preparing your feedback, by all means, still post it!)
Also, if you already downloaded this one: there are some exploitable issues in this build. Please do not exploit them! If you do, we will have to ban you, which is a huge pain for us as well as you. Just don't. Thank you!
A very rough preview version of Project: Gorgon with the new UI is available for testing today. We are not switching everyone over to the new UI yet - this isn't even the optional soft-launch we've talked about before. This is an early voluntary test to help us find any remaining game-breaking bugs.
If you'd like to participate, there are instructions below. Before we get to that, though, heed these warnings!
WARNING:
- Switching to this new build will require a full patch download.
- If you find a game-breaking bug that prevents you from playing, you can switch back to the old UI. But doing so will require another full patch download.
- Lesson: Do not try this yet if you have slow download speeds! (You can participate in the next phase when there is a lower chance you will have to re-patch.)
- The UI for player vendors is broken in this build. If you were planning on spending the day browsing the player vendors, do not try this build yet!
Now for the instructions.
IMPORTANT:
- These instructions are written for the Windows version of PG. You can test this very rough preview build on Linux or Mac, but only if you are completely comfortable with modifying these instructions for your OS.
- Remember, this is a voluntary test of a very rough preview. If these instructions don't make sense to you, you should sit this one out today.
So. You're going to add a special flag to the end of the command that runs the patcher. Note: these instructions no longer work because we've taken this build offline. Please check back next weekend, and thank you very much for your patience!
- Find the patcher icon (for example, ProjectGorgonLauncherWin.exe), right-click it, and choose "Create Shortcut".
- Right-click on the newly-created shortcut, and choose Properties.
- In the properties window, find the Target field. Add a space on the end, then -fileversion 289f. So, for instance, my Target field reads:
"E:\Gorgon Live\ProjectGorgonLauncherWin.exe" -fileversion 289f- Press OK, then double-click the shortcut to run the launcher with those parameters. It will patch over the old download with the new experimental build.
REMEMBER to start the game from your new shortcut for as long as you want to test the very rough preview build, because when you use the non-shortcut version, it will patch right back to the mainstream live build.
Reporting Bugs
We're going to handle bugs for today's test a bit differently than we usually do. If you find a bug in today's very rough preview build, please post in here - in this thread! (The normal in-game reports don't know what build you are using, so keeping these separate today is going to save us a lot of confusion.)
When you post here, please label each bug you report with one of these keywords:
- Game-breaking: You cannot play the game.
- Missing functionality: An existing feature is missing or doesn't work at all. NOTE: This only applies to existing features!
- Buggy functionality: A new or existing feature is there, but it's not working like it should. NOTE: This one applies to both existing and new features. If we added a new feature and it's not working, let us know.
- Cosmetic: Something looks wrong.
- Feedback/Suggestion: General feedback about how things look and feel, and how you think they can be improved.