Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I have a travel set and a combat set plus two skills maxed that I use less often (total of 5 maxed skills due to overlap). I think it's best to get a bunch of skills to 50 to test them out and get the synergy bonuses and also look into movement speed skills. I carry a cloth armor set for travel with pockets and speed buffs and use load outs to quick switch between that and combat.
The need for extra armor sets makes it less appealing to have multiple end game ready skills for me plus the cost of skills/unlock. I found something I really like (hammer/shield) and I'm sticking to that for now. I also plan on doing priest/bard or priest/psych to create a true healer to cover party dynamic options.