Originally Posted by
Oxlazr
Only two are from bosses, the rest are just juices so you know what you're signing up for; the deer curse is ridiculously easy to get rid of, given the solution to your problem is right outside of the dungeon & defeating the boss to decurse rarely seems like something that'll ever happen.
I apologise for the lack of clarity there, though. They're "technically" curses, but right now they just feel like arbitrary restrictions for skill-sets, given if you want to play a pig, you'll likely need to pay ~4000 gold for some unpig juice to decurse, then wait 3 hours to interact with animal town every now and then, whereas the cow curse was initially "oh crap I'm a cow, better find out how to deal with this"
Either way there's a lot of idle potential there that's not being tapped into. Normally I'd shrug it off as alpha-testing but at this stage I kinda feel like the status-quo is going to continue to hang around forever; it's been 3 years and all you have to do to play around a "curse" is spend some gold and afk for awhile, or run over to a cave and one-shot a boss.
Animal town was a neat addition, but it almost feels contrary to the "sudden, horrific transformation".
Sorry it's all a little peculiar. It's always a point of discussion in-game, time and time again for years, and it'd be really nice to know what the plans are going forward so we can figure out what to do with our characters.