Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



User Tag List

Results 1 to 2 of 2
  1. #1
    Senior Member Niph's Avatar
    Join Date
    Dec 2016
    Posts
    144
    Mentioned
    3 Post(s)
    Tagged
    1 Thread(s)
    Points
    594 (0 Banked)

    Is game difficulty at the right spot?

    Recently I had a conversation with another long-time player, about bosses that have been soloed, and how hard are those that have not been. Also, I read a newspaper article claiming game difficulty was raising in general.


    This made me wonder if PG is a at the right spot in term of difficulty. I know it's not the primary concern currently, we are in alpha: development and bug fixes come first, balance later.


    However, I know all mobs and bosses outside Gazluk Keep (GK) can be soloed, and several mini-bosses inside GK can be soloed as well. So I'd say the game difficulty is at the right spot at least at high-level, perhaps slightly too easy (but I like difficult, bear with me ). I guess that, if one of the GK bosses could be soloed, that would put it definitely in the "too easy" category. But what if they can be duoed?


    As I have leveled in the past, I think the difficulty has be quite spot-on overall. But of course nobody tries low-level bosses with a full suit of augmented yellow gear at the level intended for them. I wonder how people who are playing at what's currently 'mid-level" feel about it?

  2. #2
    Member Oxlazr's Avatar
    Join Date
    Dec 2016
    Posts
    73
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Points
    348 (0 Banked)
    I think it's like any MMO - your class largely determines the difficulty of the content.

    It actually works out pretty well; if you want a challenge, try a more unusual build - if you'd like to be able to steamroll content, you can pick up a popular build.

    If memory serves, I believe spiders can solo the majority of the bosses at the moment - awhile ago, you used to be able to spam bite as a lycan and burn through wolf cave with no problems whatsoever. Balance changes, but you'll always be able to find builds with an edge - and if you're looking for an easier experience, it makes sense to follow suit with those builds.

    In some capacity, the difficulty is in the player's hands.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •